Third-Person | Hack 'n Slash
November 2024 - Present
Unreal Engine 5
• Working in a team of 3 to develop “Silens” as Game Designer & Technical Combat Designer, using Github for source control.
• Designed and implemented every part of the combat loop, iterated and improved the combat flow and took care of every animation blending.​​​
• Designed and implemented every combat encounters throughout the world balancing weapons' strength and enemies behaviours to create a challenging and fun combat.​
• Designed and implemented mechanics such as Wallrun & Grapple to move around the game world.​
• Designed and implemented the player locomotion system from scratch.​
• Collaborated with the rest of the team to test and improve combat mechanics and overall game feeling.
University Projects
• Worked in a team of 3 to develop “Tales Of Lemuria” as Game Designer, using Github for source control.
• Designed the player experience and implemented combat, puzzle and traversal mechanics. ​
• Collaborated with my counterpart Raffaele Loconsole (3D Artist) to create a cohesive experience both visually and mechanically.​​
• Iterated and improved every combat encounters to create a better combat flow.​​​​
Third-Person | Action
February 2024 - April 2024
Unity
2D | Roguelike
October 2023 - November 2023
Unity
• Worked on “From The Ashes” as a solo University Project, using Github for source control.
• Designed the whole experience and implemented combat, roguelike elements and movement mechanics. ​
• Designed and implemented procedural nature of the game rooms layout and content.​​​
• Implemented my very first Boss Fight and iterated to make it both challenging and fun to play rewarding players for good resource management and risk taking.​​
• Iterated and improved every combat encounters to create a better balance between world exploration and combat.​​
First-Person | Psychological Exploration Game
February 2023 - April 2023
Unity
• Worked on “The Weight of Emptiness” as a solo developer for my first University Project, using Github for source control.
• Designed the whole experience bringing the focus to the narrative and exploration mechanics. ​
• Researched, conducted studies and interviewed various people to get a better grasp of the themes set to drive the game narrative.​​​
• Researched and implemented the use of trigger warnings and resources useful to the player in case they feel distressed or need help.​​
• Iterated and improved the game pace to create an emotionally charged adventure that would be less than 10 minutes long, as per my assignment.






